(This is going to be a short post)
If you’re compiling both HDR and LDR (-both) in your map files, the raw BSP size is going to be significantly (2x~) bigger:
Which for raw-unpacked map files is obviously not great. Luckily we’re in an age where storage space is abundantly cheap for files this small. However what isn’t cheap or quite abundant yet, is bandwidth…
As a result of learning the basics of modelling, it became feasible to start creating things in Unreal Engine 4.
Since I had a texture set already made for a clean modernist style, I decided to test with that, I ended up greatly modifying the set however.
Throwing ridiculous amounts of CPU at pointless amounts of detail.