Or: Keeping your source files.
Working on large texture sets, and texture sets that involve multiple elements being changed per “base” background I’ve learned to work in a much more modular way, I keep all of my textures in two forms: a TGA and the Source file from the editor of my choice.
This gives great flexibility to not only use while making texture sets, but when you come back to inspect your previous work: you can quickly roll back into your editor and fix or change anything you please.
Or: More technobabble.
Since my starting time working on the HL2 Enhancement team over at Facepunch (Link) I’ve had to dabble quite a bit, and one thing I really touched heavily upon, was water.
Water, somthing source … sorta’ does well, view the page here, mind you that’s an older version, as it covers the “old” shader, it’s fairly simple and straightforward, But I had to jump head-first into the new one.
Or: Throwing ridiculous amounts of CPU at pointless amounts of detail.
I’ve played around with procedural terrain generation software for quite awhile now, you use a node-based editor, plug things into one another, change settings: and hope / play around with it until it looks good.
Now, Continue reading
Or: Where I talk about internet, Amazon EC2, and my brief absence.
(This post was written whilst listening to “Bookworm” on Klippa:“I knew a little bookworm”)
So recently I’ve been playing with Eyeon fusion, ontop of my normal video processing: and I must say, freaking love it soo much, the only issues I have is the amount of RAM it eats (not as bad as AfterEffects, but still devours a ton) & the huge processing requirement (Depending on situations, I’ve been doing full 32bit HDR color, so its a TON of processing).
Or: I need to get to work.
So, since this site uses WordPress and nobody is perfect, AND packages / CMS(s) aren’t too good at optimizing per website / user’s hosting setup. So I’m going to go through all the style-sheets and PHP of the theme I use and optimize everything so it should load faster.
- Compressing CSS / Combining JS.
- Uploading the CSS / JS / Other static files to S3/CloudFront.
- Adding Thumbnails for things (Portfolio is guilty of eating bandwidth)
- Various other things (Such as removing much of the “auto” sizing in the CSS)
Going to be doing this, HOPEFULLY within the next month, depends on how school is, and the project I’m working on for somebody.
Or: How hard-drives need to go away.
So, as many of you know; Hard-Drives are the main storage medium these days (Save for magnetic tape as long-term archive) But there is one, HUGE, HUUUGE, downside to them. They, are, SLOW.
Or: What I think is good, What is ACTUALLY good, and What is bad.
Putting out out there now, if you haven’t already noticed, I love the PNG file format, its a loss-less compression format developed for the web, and allows me to post high-quality images without eating bandwidth (or atleast AS much) and to not cause page-bumping (when an image suddenly loads and the page has to accommodate it)
So; I’m going to talk about these formats:
(A)PNG, JPEG, WebP, GIF, TGA
Or: How to waste money these days.
Really, College; it seems that our High Schools and Middle Schools are obsessed with preparing us to College. This is pretty bad.
With this huge pressure to go to College, many students are more or less forced (and Parents forced to pay) for the education (And college tuition is PRICEY) And its causing College degrees to become worth dirt, to quote a certain somebody from a certain movie: “Its’ a TRAP!”
Or: Source Film Maker
Or: Or: How VALVe loves the community.
Have a screenshot.
This tool / game is freaking awesome, its so powerful, and useful for anybody into Machinma.
Or: Why its your fault, and how VALVe is nice anyway.
I’ve seen plenty of videos on youtube with people showing their steam community profiles with VAC ban status, and then complaining about how they didn’t hack or not.
My point is that you where VAC banned because VAC, the software, found that you where using code out of a BLACKLIST (not a whitelist) for evidence that you hacked, then it decides to ban you or not at a later date.
So why are people getting “Falsely” banned, even after “I’ve been offline for 1 month!” Its because somebody else probably got into your account, and used hacks, YOUR security is shit and got you hacked, END OF STORY, IT’S YOUR FAULT!
End even for some of these people VALVe has unbanned you, EVEN though its your fault, and they have no requirement to un-ban you, THEY WILL, so stop bitching and be happy with your gift and games.