Lightmap Compression

(This is going to be a short post)

If you’re compiling both HDR and LDR (-both) in your map files, the raw BSP size is going to be significantly (2x~) bigger:

Which for raw-unpacked map files is obviously not great. ¬†Luckily we’re in an age where storage space is abundantly cheap for files these small. ¬†However what isn’t cheap or quite abundant yet, is bandwidth…
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